The third assignment will continue with OpenGL Pipeline. The scene will be similar to the one in Assignment 2. The following changes must be incorporated:
The rendered image will be anti-aliased (using 8x multi-sampling).
Shadows are required.
Floor is tiled stone shaded with a normal map, (Normal map is in tile.png)
Table top has a polished wood texture (it reflects objects). (Wood albedo is in wood.jpg.)
Floor and table textures must employ user-generated MIP-maps,
Generate MIP-maps on the fly. The command-line must take arguments for MIP-map filter type: "-b" for Box filter and "-t" for triangle filter. (Use any defaiult.) Continue to use the geometry file as before (you may modify the format to include normals). (Remember to submit your input files.)
** Revised: Sat, 15 Mar 2021 by Subodh Kumar
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