Rendering a Sphere
/*http://www.povray.org/documentation/#section4.1.2*/
#include "colors.inc"
background { color Cyan }
camera {
location <0, 0, -3>
look_at <0, 0, 0>
}
sphere {
<0, 0, 0>, 0.5
texture {
pigment { color rgb <1.0,1.0,0.0> } //or color Yellow
}
}
light_source { <4, 4, -3> color White}
To execute
save the file as sphere.pov
>povray sphere.pov
Animation
Create POV file
#version 3.6;
global_settings { assumed_gamma 1.0 }
camera{ ultra_wide_angle
angle 75
right x*image_width/image_height
location <0.0 , 1.0 ,-3.0>
look_at <0.0 , 0.0 , 0.0> }
light_source{ <1500,2500,-2500>
color rgb<1,1,1> }
sky_sphere{ pigment{color rgb<1,1,1>}}
// the rotating sphere:
sphere{ <0,0,0>, 0.25
texture { pigment{ rgb<1,0,0> }
finish { diffuse 0.9
phong 1}
} // end of texture
translate < 1.0, 0, 0>
rotate < 0,360*clock 0>// <-!!!!
} // end of sphere
Create INI file
; POV-Ray animation ini file
Antialias=Off
Antialias_Threshold=0.1
Antialias_Depth=2
Input_File_Name="povAnim.pov"
Initial_Frame=1
Final_Frame=30
Initial_Clock=0
Final_Clock=1
Cyclic_Animation=on
Pause_when_Done=off
To Execute/Render
save pov file
save ini file (should be in the same folder as pov file)
(make sure you refer to the pov filename inside the ini filename)
>povray ini_filename