Description:
Modeling a free-form
3D-surface from a single view has been a widely pursued problem. The
existing schemes are either fully-automatic shape-from-X techniques or
involve adept interaction from the user but little or no geometric
(photometric) basis. We propose a novel scheme of interactive modeling
of free-form lambertian surfaces where the solution obtained is
consistent with the Shape from Shading model. To this end, a
reinforcement learning based scheme has been adopted which allows user
intervention at any stage of the algorithm to guide the SFS solution to
a global minimum. The frame-work allows the incorporation of various shading and
illumination models as well as different camera models.
Results:

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Input Image
of a Sphere
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Reconstructed
Sphere
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(Click
here for an animation)

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Input Image
of a Cone
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Reconstructed
Cone
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(Click
here for an animation)

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Input Image
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CALA
placement
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Surface
before interaction
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Surface
after interaction
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Novel View
of Original Vase
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Reconstructed
Vase
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Mozart Image
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Hierarchical
Levels
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Novel view
of original face
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Reconstructed
face
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Input Image
of a real Vase
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Reconstructed
Vase
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(Here as the input image shows significant specularity,
the hybrid shading model (Sepcular + Diffuse) was used in the reconstruction process. Click
here for an animation of the solution evolution process. Alternatively, click here to see an animation of the reconstructed Vase. )

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Input Image
of a Capsicum
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Reconstructed
Capsicum
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(Here again,
the hybrid shading model (Sepcular + Diffuse) was used in the reconstruction process.)

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Input Face Image
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Reconstructed
face (click for video)
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(Here again,
the hybrid shading model (Sepcular + Diffuse) was used in the reconstruction process.)
Report:
On Learning
Shapes from Shades
Subhajit
Sanyal, Mayank Bansal, Prem Kalra, Subhashis Banerjee
Technical Report 2004
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